Think in production zones
Treat the board as several working areas instead of one pile. A low production zone can build small and medium fruits while another area temporarily holds awkward pieces.
Plan from the queue backward
Start with the next few fruits and identify the most likely useful pair. Then choose the current drop position that keeps that future pair accessible.
Create chains without forcing them
- Keep neighboring evolution levels reasonably close.
- Leave space around the expected merge point.
- Avoid creating the largest result directly under the danger line.
- Let moving fruits settle before adding another difficult piece.
Recovery order near the danger line
- Identify the tallest stable section.
- Check whether the next queue can create an immediate merge there.
- Prefer a merge that removes height rather than adds a new tower.
- Use lower open space as temporary storage only when necessary.